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A rather serious question.


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#41 Frick

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Posted 29 August 2010 - 05:45 AM

Activity seems to be skyrocketing, we have to be doing something right.
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#42 Metronome

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Posted 29 August 2010 - 03:41 PM

Yeah, that is, existing since the site went boom, and jus' chillin. Eventually, we build back up. Hurpah durr.
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#43 Dave

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Posted 09 September 2010 - 11:42 AM

So I was thinking of doing something like this (for the handheld games at least, would be tough to do for FE9/10):

http://www.nintendo....p/index_04.html

It wouldn't be as smooth as I'd have to use HTML as opposed to flash, but I could recreate most of that: map in the background with the animated unit sprites overlayed, hovering over units/enemies/houses/shops/particular terrain would bring up stats/rewards/items for sale, etc. Then underneath the map we could have strategies and all of that stuff.

#44 Y_Q

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Posted 09 September 2010 - 12:46 PM

I like this idea.

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#45 byoxxyl

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Posted 09 September 2010 - 05:48 PM

I love that idea.

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#46 Reaps

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Posted 09 September 2010 - 08:03 PM

wow that looks so cool. It would keep me atleast entertained for hours.

#47 Rentok

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Posted 09 September 2010 - 09:10 PM

Now if only it were interactive, so a person could move the units around without having to re-make a map for each round, but so that only that person, or other persons who had the responsibility/privilege to know the password to something so that they could update it easily.

#48 Dave

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Posted 09 September 2010 - 09:17 PM

Now if only it were interactive, so a person could move the units around without having to re-make a map for each round, but so that only that person, or other persons who had the responsibility/privilege to know the password to something so that they could update it easily.

Um, what exactly would the point of that be? This isn't for an RP.

#49 Rentok

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Posted 09 September 2010 - 09:31 PM

Because I completely misunderstood what was being talked about.

#50 Erif

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Posted 09 September 2010 - 11:31 PM

lol.

And we could have like three to four different strategies for each map, for variety. I gotta say, I like what I'm seeing.
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#51 Dave

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Posted 10 September 2010 - 12:18 AM

I'm going to need a lot of help with this, obviously, so I'll put together a prototype this weekend and if it works out, we can try and get some people together and start to work through a few levels and see how it turns out. (probably FE8, since it's the prettiest)

#52 byoxxyl

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Posted 10 September 2010 - 12:23 AM

I can probably help, but I'd need definite direction.
Like "I need this and that, go get them for me."

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#53 Dave

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Posted 10 September 2010 - 12:44 AM

You wouldn't happen to know of a source where I could get animated overworld sprites would you? FEP only has sheets =L

#54 Andmcmuffin2

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Posted 10 September 2010 - 12:46 AM

So, we need to make strategies for FE8? The one that, you know, hardly needs strategy?

Challenge accepted.
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#55 Erif

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Posted 10 September 2010 - 12:46 AM

Oh noez, I know the least about FE8! D:
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#56 Dave

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Posted 10 September 2010 - 04:24 AM

A VERY early prototype:

http://www.fireemble...=games/fe12/map

Ignore the fact that it has the New Mystery background, Shadow Dragon header and Radiant Dawn sidebar (lol). I haven't set up the SS page yet.

#57 byoxxyl

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Posted 10 September 2010 - 04:29 AM

It's looking awesome.
Can I help with data and whatnot?

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#58 Reaps

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Posted 10 September 2010 - 08:16 AM

Are you doing it for all the games? If your doing a fe7 or Fe10 one i could definatly help with that if you need it. Would there also be all the supports and such?

#59 Dave

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Posted 10 September 2010 - 09:39 AM

FE9/10 are very unlikely, but 6/7/maybe 11/4/5 as well eventually.

Supports can be included on the page as well, yes, though I'd have to find a way to do it without adding to the clutter.

#60 Reaps

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Posted 10 September 2010 - 09:50 AM

Awesome. Well can i help with Fe7? Also if any script is needed for 6, 7 or 8 ive got them all on my laptop.






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