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FE6: Sealed Sword Development


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#1 Dave

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Posted 30 April 2011 - 07:21 AM

Feel free to pick out whatever you want to do and post it in this topic so that no one else is writing the same thing. Try to write everything in a similar style if possible.

Story Overview:
Two summaries of the story, one that is spoiler free and is like an introduction to the story, and the other a more in-depth and spoilerific summary of the game.


Chapters:
We just need a short walkthrough for a possible strategy for each chapter, as well as a small section on the Boss. Also mention good units to select for the chapter. Probably best to start with the first chapter and work down the list from there instead of picking them out at random. For harder chapters, it might be a good idea to get several different people to write their own strategy if possible.


Characters:
I'm looking for a small description of each character, ie. who they are/a brief history (you can probably just paraphrase this from another source if you wish). Then we need relatively brief review of the character and their strengths/weaknesses.

Characters Still Required:
Alan
Astol
Barth
Bartre
Bors
Cath
Cecilia
Chad
Clarine
Dayan
Dieck
Dorothy
Douglas
Ekhidna
Ellen
Elphin
Fae
Fir
Garret
Geese
Gonzales
Hugh
Igrene
Juno
Karel
Klein
Lalam
Lance
Lilina
Lleu
Lot
Lugh
Marcus
Merlinus
Milady
Niime
Noah
Ogier
Percival
Roy
Rutger
Saul
Shin
Sophia
Sue
Thany
Thite
Treck
Wade
Wendy
Wolt
Yodel
Zealot
Zeiss


Classes:
I'm not sure if it'll be possible to say very much, but short reviews of the classes and their strengths/weakenesses would be nice.


If you have any other suggested guides, let us know. There's no need to do anything that involves purely statistical data since that's all readily available, and I will be covering it.

#2 November

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Posted 05 May 2011 - 04:08 AM

Since nobody has offered to work on FE6 yet, I'll go ahead and reserve some characters for after I finish my FE7 and FE8 submissions.

Roy
Roy is the young heir to Pharae, living in his father Eliwood's legacy. He leads the Lycian Alliance in Hector's absence during the war.

Speaking from an objective position, Roy is really one of the best lords statistically that the GBA series has to offer. Unfortunately, his late promotion (literally just chapters before the end of the game) really ruins his potential. Being stuck with caps at 20 for a good deal of the game hinders Roy quite a bit and he starts seeing a severe decline in use because of his level advantage on the other characters. Regardless, you can expect him to cap his skill and come within mere points of his other caps in virtually every stat, the only exceptions being defense and resistance. He'll be able to hold his own despite his late promotion, but he'll also be hogging a lot of experience that he doesn't really need until the end of the game.

Fir
The young daughter of Bartre and Karla, Fir aspires to be a great swordsman like her mother and uncle. She travels Elibe to hone her skills, hoping to one day be infamous for her victories.

Fir lives up to the expectation you might have of the niece of the Sword Saint; she's the typical "dodgey, less powerful" myrmidon you've seen in FE games before, the one fans usually write off in favor of their Navarre-archetype counterparts. Fir's still really impressive, however, and can compete pretty well with Rutger (if you're wondering, the differences in their strength growths is only 5%), so if you have a preference for one or the other as a character it probably won't make too much of a difference. She has very good capping potential in skill and speed, high luck, very nice strength for a myrmidon, and almost offensively high HP. While her strength cap isn't really high enough to put a serious dent in some of the bulkier opponents, her high skill will ensure that Fir has a means to take care of virtually any enemy with a critical.

Rutger
Rutger is a rogue mercenary in the service of Laus working toward revenge on Ostia. His allegiance is swayed by Clarine, a young troubadour he saves from the castle dungeons.

Statistically speaking Rutger and Fir are basically identical in that they both have high strength, skill, speed, and HP; the only major difference in their stats is that Rutger will average much lower luck. This is kind of a big deal because it affects his ability to dodge hits and avoid criticals, but he'll still be capable of doing decent damage, doubling, and scoring free crits on high defense, low luck enemies. That said, Rutger does join earlier so unless you're adamant about having a high-luck myrmidon he's probably going to be a lot more practical than his female counterpart.

Karel
Once famed as The Sword Demon for his victories in combat, Karel has changed his demeanor and way of life to become The Sword Saint. He comes out of his "retirement" to protect the small hamlet he's living in and to assist his niece, Fir, to help her grow as a swordsman.

Karel has some of the highest growths in the series and bases to brag about. The catch? He has one level to make use of them. Karel is by far and wide the best prepromote you're going to get in FE6, but he's still easily surpassed by Rutger and his niece because of his late join time and unfortunate level circumstance. He'll cap his skill and average higher strength than Rutger or Fir, but he'll have lower speed and HP. He's worth the recruit if you've got a free spot on your team and he's a very capable replacement for an RNG screwed myrmidon, but he's nothing special otherwise.

Lleu
Lleu is one of Nino's twins, brother to Lugh, and a prodigy of the dark arts. He's also a good friend to the thief, Chad.

Of all of the shamans you can get in FE6, Lleu is probably going to be the best. He has an intense level advantage on Sophia and higher speed than any shaman should ever be capable of. He does have unfortunate luck, but he's got good capping potential in skill and will average very close to his magic, speed, and resistance caps. He's the most practical shaman at your disposal, but be careful around high crit classes like snipers, berserkers, and swordmasters who can take advantage of his low luck to really ruin him.

Sophia
A Nabatan shaman who has premonitions, Sophia is a hundred year-old Dragon/Human half-breed. She is captured by Bern with Cecelia and, upon escaping, leads the party through the desert to Arcadia.

Sophia's cap potential is limited only to magic and resistance; her averages in all of her other stats are fairly weak, especially skill and speed (or at least in comparison to Lleu), but she'll still perform well if you take the time to raise her. That said, she joins very late at level 1, so she's probably not worth your time.

Niime
Niime is an old hermit furthering her knowledge of magic and history in the mountains. She is the mother of FE7's Canas and grandmother to Hugh.

As far as prepromotes in FE6 go, Niime really isn't as bad as her reputation would lead you to believe. She's only got two levels to make her case and she probably won't receive any stat changes whatsoever on her level-ups, but her bases aren't terrible. She's got nice magic, awesome skill, and decent speed. Her HP, luck, and defense are terrible, however, and her resistance is slightly disappointing for a magic unit. In all Niime is probably best suited to sit on the back lines and heal rather than fight, so she can replace Clarine or Saul if you're desperate.

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I feel like I should have said more on Sophia, but there isn't much to say. She's not as good as Lleu or as terrible as Niime, she's awkwardly sandwiched between them.






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