Relevant links should be updated:
Melee It On Me should be first, because it's basically the center of competitive smash news
/r/SmashBros seems to be a big part of the competitive scene as well but I refuse to fucks with Reddit.
The VGBC Twitch channel should never be more than a few clicks away
Leffen's Twitter is a very important link
NintendoDojo (formerly AllIsBrawl) seems like a big part of the community for Smash4
And how can we forget SmashBoards
Also, how does everyone feel about the PMDev team letting go? I've played a lot of PM but never really fell in love with it (to me, it just feels like a gimmicky Melee), but it's sad to hear that they won't be making anything more for it.
A lot of people are calling it dead, but a lot of others are claiming that the Meta will have a chance to mature. Honestly, I feel like v3.6 is not nearly balanced or complete enough to survive long enough to have a "mature" meta.
IMHO, they should have stopped at v3.02.
I agree, 3.02 was the first truly finished version of the game. All the other patches nerfed Ivysaur and left a lot of people dissatisfied (coincidence?)
Their logic made a lot of sense though. They said they were changing too many things too fast and not giving the game enough time to settle and create a meta. This is true.
I think that, considering they went ahead and made 3.5 and 3.6, they should have then finished by releasing a final version with polished versions of Knuckles, Lyn, and Isaac, and fixing the fuckstorm that is G&W. Then let the game run its course.
I love PM and think it's really really fun, but as a competitive game I couldn't really get into it, as with Smash 4. I entered PM at Smash on Tap once and I didn't like the meta at all. Every character is buffed so that they are viable, thus you have to know almost every matchup in the game, and fuck that. Plus the tech still feels a little janky to me. For example, the wavedashing is more forgiving than melee, and as a result I've found that sometimes a wavedash just won't come out, even if it was timed just right. Like you said, it feels like a gimmicky melee.
So I guess I don't care. As it is, I think PM is a great casually competitive/fun/party game.
Yeah, PM tech is weird. A lot of frame windows are bigger. For example, I'm pretty sure the B-reverse frame input window lasts for an additional 2 or 3 frames. Plus a lot of characters (especially Fox) were given things like bigger input windows for short hops and other stuff. You can make a Fox look TAS level in PM with <150 APM. It's nuts.
I also don't like that every character is viable. I liked 3.02 near the end, because it had enough time for the tiers to become apparent. And despite what anybody says, having separated tiers is both helpful and natural in a competitive environment. Having a random bad matchup (like Puff getting hard countered by Ivysaur) only matters if that character matters. And you don't have to learn a bunch of matchups on the fly every tournament, you only have to learn random mid tiers every once in a while.
3.02 started having a really healthy metagame IMO. Mewtwo had his rightful place as the best character in the game, which is how they should have made him in Melee. Pit, Lucas, Diddy, and Mario were all top tier and not for dumb reasons (except debatably Diddy), while Fox/Falco/Sheik/Marth were also all completely usable at top level.
3.02 was just such a good game. I miss it.
Adding a new point of discussion: Luigi in Melee. Viable?
After Abate's amazing runs at things like SSS and TBH5, and seeing things like Vist being a badass and all of the things Eddie Mexico has been doing since the dawn of time, I'm starting to line up with the belief that Luigi is actually a decent character. I mean he's not top tier. But I'm beginning more and more to think of him as being in that Peach/Falcon/ICs/Samus/Pika tier. Agree? Disagree?