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Fire Emblem Three Houses!

Fire Emblem Three Houses Switch Nintendo Console Game Hype

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#1 Scuiriot

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Posted 08 September 2018 - 06:05 PM

https://youtu.be/rkux5h0PeXo


So, with E3 back in June, we had the wonderful delight in seeing the announcement of Fire Emblem Three Houses!

 

US is getting a Console Release AGAIN! The game looks BEAUTIFUL, the addition of the basic army units on the map is a GREAT touch of extra detail that will help it feel more like ARMY vs ARMY and not, my 8 units vs 15+ enemies. I hope it makes i feel more immersive, and I caught the icon above their heads detailing their MUG... I hope they might have co-op play, and those were actually other player's who've chosen a character and that was a "Switch" above their head with their player choice mug, that would be AMAZING! Though, I doubt it is that, but i hope it is.

 

EDIT:

So, Watched the trailer again, and noticed that there was a "Triangle Attack" Formation with the Main unit + his Army units. Or so it seemed, as well as Skills Used with the flash of the characters face. So This might get into more complex army usage for certain characters per mission... I'm looking forward to this even more now.

 

Anyways, I'm a bit ashamed that this topic hasn't been made by now... I know we're not the most active currently, but seriously... We're a "Fire Emblem Forum" it's in our url.... it's been almost 3 months guys...


Edited by Scuiriot, 08 September 2018 - 06:35 PM.

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#2 Scuiriot

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Posted 08 September 2018 - 08:05 PM

Just look at these:

 

https://www.imageshack.us/my/images

 

 

idk if this worked, but it was very restrictive on what i could link... and they were to big to attach so...

 

but it shows your choices for combat being attack/magic/combat skills/formation/etc

 

and it also shows the aggro of each enemy within range of the main character hovered at the time.


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#3 Naya

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Posted 09 September 2018 - 06:07 PM

I'm waiting to see how it's localized and if we have waifu kids again. Kinda tired of the grinding for perfect kids crap, I'd prefer more traditional but with the 3DS games' added options of side grinding & no perma-death. And I know you all hate my views on censorship but I played Conquest till chapter 20 something and it honestly felt like any soul the game had was sucked out. Perhaps it never had a soul to begin with, idk but I do know I didn't like it. I'll buy the new FE if it's well localized and isn't the same overly fan serviced crap. I mean I like super anime styled JRPGs, but I want the game to be more about a good story. Oh also, I hated that half of Fates' cast were basically copy pasted from Awakening.

I will say that the Three Houses trailer looked cool, but I'll wait and see, I'm skeptical of new FE games now. I loved Awakening, but I want something new. Ended up loving Stella Glow as an SRPG way more than any FE game on 3DS.

#4 Krevin

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Posted 26 September 2018 - 01:52 AM

The trailer looked dope as hell, and I'll probably end up buying it either way. I hate how waifu-heavy the franchise is getting, though, and I hope they don't do what they did in Fates and make the whole game based around deciding which of your siblings you want to fuck. I miss the old days when they put characters like Dorothy in the game and the story actually mattered and killing a dragon was more important than titties. 


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#5 M.C MyZtery

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Posted 07 December 2018 - 09:47 PM

yeah i really think im just done with FE, not to be a hater but i really cannot enjoy the games even when i go in with a positive mindset. i recall seeing this trailer during e3 but i honestly forgot all about the existence of it cos i was looking at this topic title and thinking if this was a fan game or something. 

i watched the trailer again and it at least doesnt look like it was directed the same as awakening and fates so idk..
 


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#6 Toku

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Posted 14 December 2018 - 07:20 PM

I'm excited. As long as it doesn't do what Radiant Dawn did to supports, I'm on board. Wouldn't mind a kids generation, as long as it's not as fucking contrived as what Fates tried to do.


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#7 Scuiriot

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Posted 14 December 2018 - 09:19 PM

I'm excited. As long as it doesn't do what Radiant Dawn did to supports, I'm on board. Wouldn't mind a kids generation, as long as it's not as fucking contrived as what Fates tried to do.

 

I actually ever got around to playing Radiant Dawn all the way through, and I never touched Fates... Maybe that's why I'm so hopeful :P


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#8 Xyan

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Posted 14 December 2018 - 09:50 PM

Radiant Dawn expanded on the class system in a smaller way than Awakening or Fates, but I think hit all the right notes. I played through it several times, being arguably my favorite one in the series as I look back (the argument being 7 got me hooked and had some of my favorite characters, while I have not played almost any of the titles prior to 7). The only issue I had with it was that some characters either had too little time or growth stats to grow into late-game lvls, poor or lack of interesting qualities, or were Meg. The gameplay differences of this one I enjoyed, it felt as though the story was just long enough, had good and almost too much of a challenge depending on difficulty, and imo the best "skill system".

 

If three houses is even remotely more like Radiant Dawn than Fates, it's an instant buy and play for me.


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#9 Karino

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Posted 15 December 2018 - 06:16 PM

Basically anything that isn't going to just be Incest Simulator: the Game would be a massive improvement already . Can't help but feel like having a created character who isn't the main character would be smart, too, if there's an avatar again. Robin was OK but super bland and Corrin only avoided being bland by being the dumbest person in the entire universe. If they can't write a compelling created character then they shouldn't take up so much focus. A step back from waifu simulation would be nice too but if that's what it takes to keep getting games localized I don't hate it as much as the other weird stuff.

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#10 Peppy Hare-nest

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Posted 28 December 2018 - 01:05 AM

I'm way less tolerant of IS's bullshit ever since Awakening, but Echoes was a great FE game, without the waifu stuff and whatnot (and that sweet full voice acting!). It's too early to tell in what direction they'll take this game, but hopefully in the right one.

 

Also this trailer looks bad. Like... the game looks so unfinished, pretty sure PoR, RD and most - if not all - the 3DS games are more pleasing to look at than this large-scale game set to release in 2019 on a HD platform


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#11 Scuiriot

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Posted 18 July 2019 - 12:53 PM

I wouldn't call the Switch a HD platform, sure it has BotW and SSBU, and those games look great, but the switch is no PS4 Pro or Xbox One X (XboX for short heh...)

 

I'm very iffy on the class/student/Persona style home base type thing, I've never played a Persona Game, though I've only really heard great things about it. I do love the open customization this game is going to bring where they take classes and tests to learn mounted combat, or a weapon type, and to build into classes that way will be awesome. I don't like the Calendar system, just from the thought of having way too many options and not enough time to really get everything done without extensive pre-planning...

 

So I have my worries, and again, I skipped Fates though not by "choice" I just didn't have a handheld to play it on, and I still don't... I should fix that...

 

Regardless, I'm still excited for the game, I'm going to play it and I'll write up a review afterwards.


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#12 The Great Red Bear

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Posted 18 July 2019 - 01:45 PM

I haven't stated it in this thread yet, but I have in others. I'm pretty much done with FE at this point. Unless this game is a massive return to form against all indicators otherwise, I won't be bothering with it.

 

My tolerance level for dumb anime/weeb shit has hit an all time low lately, and FE just revels in that a little too hard for me ever since Awakening.


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#13 Krevin

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Posted 18 July 2019 - 06:54 PM

I'm almost on the same page as Mav on this one. I think I might still buy it, but only to find out if the gameplay can hold up to the high bar set by Radiant Dawn. I'm honestly probably going to play through the whole thing skipping all the cutscenes and dialogue, since that was the only way for me to make Fates tolerable, and I kinda wish I had done the same with Awakening, but we haven't had a console FE game in 12 years, and I still think that the Tellius games had the best gameplay of the series hands down, so I'm interested to see if returning to a console will redeem the one part of the game that I might still enjoy. But the chances of the storyline, character building, etc. being enjoyable for me are pretty low, just based on the direction they've taken the games in the last decade, and the trailers/treehouses suggesting that FE16 will be more of the same. 


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#14 Xyan

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Posted 19 July 2019 - 08:07 PM

Actually seems quite different from recent titles:

 

things not so needed but now gone -

children system,

class change re-grinding,

lack of avatar personality (seemingly, as they mentioned actually building cutscenes and story around them rather than making it all about other characters because changes of appearance meant avatars of awakening/etc couldn't be shown in cutscenes),

weapon durability to an extent (limited uses per battle before it becomes a nerfed version for rest of battle, tomes/staves are instead uses per battle spells)

 

things new or newish or returning that seems to be good -

branching paths with changes in plot that will/can happen (leaks even mention one or more of these paths have an entirely different plot within them that can be taken as a new path),

class system is free-form as anyone can learn any weapon just at different speeds and most things tied to classes in the past (skills, growths, weapon choice) are now tied to the character and what they learn

and the day to day activity stuff is like persona where you have days of the week where you teach and can choose or be recommended what to teach each student, and weekend you can spend limited activity points to train your own teaching skill or boost a student's motivation or spend extra tutoring session with a student or collect items or do a grind battle (normal mode always has at least one mission you can grind without using the limited activity points, hard always costs them). Your most important days are teaching, your days with the most choices on what to do are weekends - that way you dont lose out by choosing the wrong thing although what you do on weekends will help in different ways.

 

 

I'm buying it and will be playing it, everything i've seen so far gives the impression of moving in the right direction. and like krev, Radiant Dawn was such a strong title in the series for me that I have hopes for console FE now that one is here again - plus this is a multiple-stage class system rather than the standard 2-stage most games are so I might be too biased on that fact, but it's worth a chance either way.


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#15 Scuiriot

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Posted 20 July 2019 - 03:59 PM

Also, to continue from what Xyan was saying, been scoping out Reddit for previewers posts and slight spoilers, and from what I've read in the support conversations and likes/dislikes and such it seems there is some actual character growth that will potentially matter in choices and actions taken. I'm hoping  Three houses is the revival Fire Emblem deserves, much like Monster Hunter World was for Monster Hunter (Monster Hunter World is Capcom's Number One Selling Game of All Time, iirc, in less than 2 years, over 13 million copies sold.)

 

I'm playing it, I'll be grinding out a good chunk on the first weekend to post about my feelings on it overall. I have hopes, not high hopes, and I also have fears/worries, we'll see where it lands.


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#16 The Great Red Bear

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Posted 20 July 2019 - 11:42 PM

Actually seems quite different from recent titles:

 

things not so needed but now gone -

children system,

class change re-grinding,

lack of avatar personality (seemingly, as they mentioned actually building cutscenes and story around them rather than making it all about other characters because changes of appearance meant avatars of awakening/etc couldn't be shown in cutscenes),

weapon durability to an extent (limited uses per battle before it becomes a nerfed version for rest of battle, tomes/staves are instead uses per battle spells)

 

things new or newish or returning that seems to be good -

branching paths with changes in plot that will/can happen (leaks even mention one or more of these paths have an entirely different plot within them that can be taken as a new path),

class system is free-form as anyone can learn any weapon just at different speeds and most things tied to classes in the past (skills, growths, weapon choice) are now tied to the character and what they learn

and the day to day activity stuff is like persona where you have days of the week where you teach and can choose or be recommended what to teach each student, and weekend you can spend limited activity points to train your own teaching skill or boost a student's motivation or spend extra tutoring session with a student or collect items or do a grind battle (normal mode always has at least one mission you can grind without using the limited activity points, hard always costs them). Your most important days are teaching, your days with the most choices on what to do are weekends - that way you dont lose out by choosing the wrong thing although what you do on weekends will help in different ways.

 

 

I'm buying it and will be playing it, everything i've seen so far gives the impression of moving in the right direction. and like krev, Radiant Dawn was such a strong title in the series for me that I have hopes for console FE now that one is here again - plus this is a multiple-stage class system rather than the standard 2-stage most games are so I might be too biased on that fact, but it's worth a chance either way.

 

There was nothing wrong with the classic Weapon durability system. They've been slowly modifying/removing mechanics that added depth to the challenge and this isn't a good step IMO.

 

I don't need an "Avatar". It's far more compelling to simply be in control of strong characters instead of making "safe" protags for the purpose of self-insertion. Look at Ike: hands down the most interesting Fe protag, and he was straight up a dick sometimes, but he had motivations and convictions that meant something. They haven't managed to do that since.

 

I really dislike the idea of open class systems. It's again catering to a different type of audience. The limitations of only certain characters having specific classes/weapons added to the depth of the challenge once again. Building your troop and sharing experience and resources with different people to fill holes in your strategy was huge. This open class system panders to people who just want to always use their favourite characters all the time, so their waifus can become whatever they need to perform well.

 

 

Persona stuff is cool, when well-executed. The reason Persona excels is because it has a limited cast of deep and compelling characters, something that has been non-existant since RD, (and was never a strong point in the series let's be honest). I'm not hopeful, but its got potential to be a good addition.

 

 

 

 

Honestly, I'm just gonna parrot the same opinions again. Radiant Dawn (excluding the support conversations being neutered) was the pinnacle of turn-based strategy RPG. The perfected a system in nearly every way, but it was unfortunately not a popular system.

 

Awakening "saved" the series by cutting the difficulty down to laughable with nearly unlimited EXP and resources, pandering to weebs with a self-insert protag and a marriage system, and making the cast of characters one-dimensional anime tropes.

 

A return to form would unfortunately give new fans whiplash, and ultimately be detrimental to the success of the series in the future. I just don't see how they'll ever realistically make an FE game that appeals to what I used to love about the franchise, so for that reason, I'm out.

 

All the best to Three Houses, I want to see it do well and for people to love it.

 

And maybe it'll surprise me and reel me in again. I hope so.


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#17 Xyan

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Posted 21 July 2019 - 05:48 AM

I'd argue the weapon durability change here is a good thing too, considering you don't have to worry at all about running out of a good weapon so you dont have to save it and the possibility of never using it doesn't happen.

 

main character in 3H is like an avatar but isn't treated as one, you pick name and gender, that's it here - it is a step back to normal

 

open class system is of course paired with specific variation in "preferred weapons and skills" which effects how easy it is to teach a student into a specific class (and only being reasonable to go off-direction with a character on normal mode because hard will not have a free mission grind), and of course the age old base stat and growth rate comparisons.

 

another thing to note is that it seems you have around 10 characters easily in a play-through, with most being recruitable during the school phase of the story but requires meeting specific teaching level and amount of a particular stat on the main character (once again, doing more is feasible on normal where hard may only allow 1 or 2 easily). so you get to develop more into limited amount of characters compared to many games in the series. this is good for some people but not everyone, afterall I tend to want all of the characters and alive.


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#18 Scuiriot

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Posted 23 July 2019 - 10:18 PM

I'd argue the weapon durability change here is a good thing too, considering you don't have to worry at all about running out of a good weapon so you dont have to save it and the possibility of never using it doesn't happen.

main character in 3H is like an avatar but isn't treated as one, you pick name and gender, that's it here - it is a step back to normal

open class system is of course paired with specific variation in "preferred weapons and skills" which effects how easy it is to teach a student into a specific class (and only being reasonable to go off-direction with a character on normal mode because hard will not have a free mission grind), and of course the age old base stat and growth rate comparisons.

another thing to note is that it seems you have around 10 characters easily in a play-through, with most being recruitable during the school phase of the story but requires meeting specific teaching level and amount of a particular stat on the main character (once again, doing more is feasible on normal where hard may only allow 1 or 2 easily). so you get to develop more into limited amount of characters compared to many games in the series. this is good for some people but not everyone, afterall I tend to want all of the characters and alive.
I just found out that there isn't a weapon triangle any more either... >_> also new "Fist/Gauntlet" type has been added as well as a few new promo classes too.

But yes, it looks like choices matter, and perma death is an option, also if you friend students from other houses there is a chance to EARN them to join your side instead of their house and be an enemy, but only IF you did enough, otherwise it was all wasted and you lost out on X unit(s). Also also, it would seem there are some dark themes inside this game potentially with one of the Black Eagles having dislikes for chains, solitude and a few other "kidnapped and held against their own will" dislikes, and freedom from oppressors type of likes. It would seem that since she had the "Seal/Gene" she was kept alive and her siblings were murdered.

So, there seems to be potentially good stories to find, and I've read that some choices lead to other chapters and end game goals from the original all together.

As for your hate on some of the stuff, you can (much like I did) opt to not play that way... play on hard/lunatic and those free play missions aren't freeplay and end up being a detriment (unable to make use of) til late LATE game. The reason the bought monster missions work on normal is they cost 500 or whatever and you're guaranteed to earn 800 from them on normal. On hard they cost 1k and you make like 600 iirc, and in lunatic they cost like 2k and earn 500, total waste because then you can't get any equipment. And then there's the "hated" pairing system making it too easy and that holds true in hard as well, and early lunatic it's required to finish the early missions, but late Lunatic it's a hinderance. But I understand not playing a game to unlock what it use to be originally.

However, 3Hs seems like a much better variant than the previous games. It has pros and cons most definitely, but I think the pros outweigh the cons unlike fates.

will edit in a minute: had to switch from my PC to my phone.
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#19 Xyan

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Posted 24 July 2019 - 04:45 PM

ya, triangle is gone mostly - the breaker skills are still there on the weapons they should be on. general weaknesses are still present - bows vs fliers, etc. however, the lack of a true triangle means more flexibility in choice of weapon for a given melee character. gauntlets seem to be lower base damage per hit but built-in brave effect.

 

it is possible to get all students recruited minus 2 students from each house you didnt pick (lord and their retainer), and new game+ apparently makes it easier.

 

those who have hands on it (both legitimate and accidental early deliveries) say it's much much better writing than previous games like fates/awakening, and their only nitpick in story is on the golden deer storyline being a little disconnected plot-wise from the others.

 

the only prominent issue people are raising from what i've seen is one some people are angry about and thats lack of male x male romantic support endings, which honestly they are too mad for what it actually is. "homophobic because one ends up being father/son like relationship and game marries you to random village woman"


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#20 Krevin

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Posted 24 July 2019 - 07:42 PM

Gauntlets sound interesting for sure. Sucks that they got rid of the triangle :/ Is there still a magic triangle of any sort?

 

Honestly the more I've seen/read about it since people started getting actual copies, the more interested I've become. I'm still skeptical, because Awakening and Fates were both such weeb bullshit, so I'd be surprised if there wasn't still some degree of that left over, but I'm feeling less reluctant about the game than I was before. We'll see how it goes.


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