I know Mewtwo just got a round of all sorts of buffs to his kit, including making him heavier. I don't see why those other's might not be the recipients of buffs soon enough, but who's to say whether or not they'll be enough to bring them up to par.
Still enjoying my Tink and Cloud combo, and enjoying MewTwo now too, as well as Wolf, but I don't play him the "Meta" way I just play my style.
That sounds like a fun card game, I'll have to look into seeing how much it costs in actual card format I think it'll be a fun game to try with my group of friends on friday nights.
Though, speaking of card games, my friend introduced us to Res Arcana about 2 weeks ago or so. It's a Table top style card game, but basically it's like someone was told the basic rules to magic then went a WHOLE different direction with it. So, there is essence (Mana); Elan (Fire), Life (Forest), Calm (Water), Death (Swamp), and then there's Gold (Colorless in a sense). Each game, each player is dealt 2 Mages, and 8 Artifacts, then 2 Monuments are played face up and the rest face down, then place the 5 "Places of Power" at Random (they are two sided so you kind of just coin flip them and play whatever side they end up on), then set out the 8 magical items. You win by earning enough (10) victory points, some Artifacts give them, Monuments give between 1-3 of them, and Places of Power have ways to build a victory point each turn. At the start, you look at your 8 artifacts, shuffle them up, get your "deck" cut, then draw 3 cards. Looking at your hand you then decide which Mage you want to chose for the game. Monuments cost 4 gold to buy, you can buy either of the face up ones or the top face down card, places of power and Artifacts cost any amount of essences. Each start of the 1st turn is the upkeep/untap phase, where you collect any essence gained from your mage, artifacts, places of power, monuments etc. You can only do one action per turn, play an artifact, use an artifact ability, buy a monument/place of power, etc. And turns pass after each player takes an action until someone decides to pass/end their turns, they are given a the "Pass" token and are out of that rounds turn order until next round where they then act first. The turns continue til everyone has passed. The game ends when someone is able to reach 10 points by the "check for victory" phase at the end of the full round, after everyone has passed. However, if someone then ends with 11 or more they win, so it's come down twice now to who could have 13+ in a few of our games because we've gotten rather good at slow playing it until boom we can go from like 4 victory points to 12, and it's a few players both times and they're all trying to eek out that one extra point AND earn the "Pass Token" because it too is a victory point. But then you're out of the turn order and someone might buy into a monument that force checks victory on their turn and gives them 3 extra victory points for doing so.
Idk if that's cohesive or understandable, but tldr, our friend introduced us to this card game, then we went out and bought it cuz it was so damn good and have been playing a round or two each day since.
That was a fun read, and CON-GRAT-U-FUCKING-LATIONS!
Those Judges do seem whack, and that one was just a straight up dick. I hate those types of people, and they're in/at most every job I swear... You'll just learn to deal/ignore/not interact with them as much as possible.