skills
Skills |
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| Name | Effect | Unit | Capacity | |
| Adept | Allows a unit to attack twice per turn | All | 10 | |
| Aether | Attacks with Sol, then with Luna | Lord | 20 | |
| Astra | Allows you five consecutive hits at half damage | Swordmaster | 20 | |
| Blessing | Restores hp equal to this unit’s magic stat to all adjacent allies | Reyson | 20 | |
| Blossom | Stats increase more at level-up, but halves amount of exp this unit gains | Sothe | 15 | |
| Boon | Cures all status effects of adjacent allies | Dragon Laguz | 20 | |
| Cancel | Nullifies an enemy’s attack | Bird Tribe | 20 | |
| Canto | Gives target unit(s) an additional turn | Reyson | 20 | |
| Celerity | Increases the unit’s movement range by 2 | Tormod | 15 | |
| Colossus | Inflicts an additional amount of damage equal to a quarter of this unit’s strength | Warrior, Berserker | 20 | |
| Corrosion | Increase the use cost of an opponent’s weapon | All | 10 | |
| Counter | Attacker receives half of the damage it deals to your unit | All | 10 | |
| Daunt | Opponents within three squares suffer a 5-point penalty to hit and critical strike | Ashnard, Petrine | 10 | |
| Deadeye | Doubles the chance to hit; can cause enemy to fall asleep | Sniper | 20 | |
| Flare | Halves the resistance of an enemy | Sage, Bishop | 20 | |
| Gamble | Doubles the chance of a critical hit, but halves hit rate | All | 10 | |
| Guard | Prevents an enemy from striking twice | All | 10 | |
| Insight | Increases hit rate by 20% | Janaff | 0 | |
| Knife | Allows user to equip Knife, Dagger, or Stiletto | Thief, Assassin, Sage | 0 | |
| Lethality | Automatically kills foe in one strike (Does not work on bosses) | Assassin | 20 | |
| Light | Allows user to use Light magic of the same level as Staff level | Bioshop | 0 | |
| Luna | Halves the defense on the enemy | General, Halberdier | 20 | |
| Mantle | Dramatically decreases damage taken from enemies | Sephiran | 0 | |
| Miracle | Halves damage sustained if the unit receives a fatal blow | Mist, Rhys | 5 | |
| Nihil | Negates an enemy’s combat-related skills | All | 15 | |
| Paragon | Doubles the experience the unit gains | Astrid, Geoffrey | 15 | |
| Parity | Negates an enemy’s support, terrain, and skill bonuses | All | 5 | |
| Provoke | Provokes the enemy into attacking the user first | All | 5 | |
| Reinforce | Allows you to call three flying reinforcements (Two Pegasus knights and a Falcon Knight) twice per chapter | Tanith | 15 | |
| Renewal | Refills HP by 1/10 of maximum each turn | All | 15 | |
| Roar | Immobilizes and enemy for 1 turn (Doesn’t work one bosses) | Beast Tribe | 20 | |
| Savior | Eliminates Speed and Skill penalties when the user carries another unit | All | 10 | |
| Serenity | Halves the biorhythm effects | Rhys, Devdan | 10 | |
| Shade | Causes enemies to attack other units first | All | 5 | |
| Smite | The user shoves a unit an extra space (two spaces) | All | 10 | |
| Sol | Restores HP equal to the damage dealt to the enemy | Valkyrie, Paladin | 20 | |
| Steal | Allows user to steal an enemy’s item if the user’s Speed is higher than the enemy’s and the user’s Strength is greater than the item’s Weight; Can not steal equipped items | Thief, Assassin | 0 | |
| Stun | Immobilizes an enemy for one turn after being hit | Falcon Knight, Wyvern Lord, Elincia | 20 | |
| Tempest | Doubles biorhythm effects | Boyd, Makalov | 5 | |
| Vantage | Unit attacks first even if enemy initiates combat | All | 10 | |
| Vigilance | Increases dodge rate by 20% | Ulki | 0 | |
| Vortex | An attack that deals Wind-magic damage | Naesala | 20 | |
| Wrath | Increases chance of a critical by 50% | All | 10 | |