Okay, now this chapter introduces something new. Ballistae.
Basically, they're gigantic bows that either Archers or Snipers
can ride and fire long distance arrows. However, they're weak
and miss often. And they only have five shots. So, It's not
really worth it in my opinion. But if you want your archers to
ride one, have fun.
Anyway, move your units forward. Don't attack anyone, wait for
them to bring the attack to you. A couple of soldiers are your
only opponents for now, so kill them and move on. Some enemies
will come up from behind, but ignore them. But if you want, you
can leave a unit behind to deal with them. One of the Mages up
ahead have an Energy Ring. Steal it with Colm.
Save some EXP for your weaker characters while you're fighting
the axemen up ahead, but be careful of them - they are weak, after
all. Other than that, keep moving up. The enemies will continue
to attack you and (hopefully) be massacred. Move up and around.
Not much strategy is required here. But you should send up a
couple of units to deal with the fighter and archer. The two
soldiers by the bridge will get wiped out by everyone.
Finally, go up by the two archers. Move in their range, but out
of the boss's two square attack range. You can easily dispatch
the archers if you send up a large force. Now you simply need to defeat
the boss.
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