Terrain Effects
Many of the terrain tiles in the game's maps will provide a small bonus to a
certain stat when a character is standing upon it. Note that the "Heal" stat
refers to the amount of HP recovered to a unit each turn.
Although movement across most terrain follows a 1:1 MOV stat to movement ratio, certain types have a greater "cost", meaning that your character will not be able to move as far as his/her movement stat may indicate. Note that flying units do not recieve any of the terrain bonuses listed below aside from Heal, and their terrain cost is 1 for all types of terrain.
Tip: Click on any of the column headers to sort the table by that column.
Terrain Type |
DEF
|
MDEF
|
Heal |
Avoid |
Cost |
Information |
Arena |
0 |
0 |
5 |
0 |
1 |
|
Armory |
0 |
0 |
5 |
0 |
1 |
|
Bridge |
0 |
0 |
0 |
0 |
1 |
|
Castle |
0 |
0 |
0 |
0 |
- |
Can only be crossed by flying units |
Chest |
0 |
0 |
0 |
0 |
1 |
|
Closed Bridge |
0 |
0 |
0 |
0 |
- |
Can only be crossed by flying units, can be opened to form a Bridge |
Desert |
0 |
0 |
0 |
0 |
2 |
Cost = 1 for Tome/Stave users Cost = 3 for Archers, Ballisticians, Generals and Paladins Cost = 4 for Cavaliers, Cost = 5 for Horsemen |
Door |
0 |
0 |
0 |
0 |
- |
Cannot be crossed, can be opened |
Fence |
0 |
0 |
5 |
0 |
- |
Can only be crossed by flying units |
Floor |
0 |
0 |
0 |
0 |
1 |
|
Forest |
0 |
0 |
10 |
0 |
2 |
Cost = 3 for Archers, Ballisticians, Cavaliers, Horsemen and Paladins |
Fort |
1 |
0 |
15 |
20 |
2 |
|
Gate |
2 |
0 |
20 |
20 |
2 |
|
House |
0 |
0 |
5 |
0 |
1 |
|
Lava |
0 |
0 |
0 |
0 |
- |
Can only be crossed by flying units |
Ledge |
0 |
0 |
0 |
0 |
4 |
Cannot be crossed by Archers, Ballisiticians, Cavaliers, Earth Dragons, Generals, Knights and Soldiers Cost = 3 for Berserkers, Chameleons, Fighters, Heroes, Hunters, Snipers and Swordmasters Cost = 6 for Horsemen and Paladins |
Mountain |
1 |
0 |
20 |
0 |
4 |
Cannot be crossed by Archers, Ballisiticians, Cavaliers, Earth Dragons, Generals, Knights and Soldiers Cost = 3 for Berserkers, Chameleons, Fighters, Heroes, Hunters, Snipers and Swordmasters Cost = 6 for Horsemen and Paladins |
Peak |
0 |
0 |
0 |
0 |
- |
Can only be crossed by flying units |
Pillar |
0 |
0 |
10 |
0 |
2 |
Cost = 3 for Archers, Ballisticians, Cavaliers, Horsemen and Paladins |
Plain |
0 |
0 |
0 |
0 |
1 |
|
River |
0 |
0 |
0 |
0 |
- |
Cost = 2 for Berserkers, Chameleons and Pirates Cost= 4 for Snipers, Cost = 5 for Lords, Heroes, Swordmasters and Thieves |
Ruins |
0 |
0 |
0 |
0 |
1 |
|
Sea |
0 |
0 |
20 |
0 |
- |
Cost = 2 for Berserkers, Chameleons and Paladins |
Stairs |
0 |
0 |
0 |
0 |
1 |
|
Throne |
2 |
0 |
20 |
20 |
2 |
|
Vendor |
0 |
0 |
5 |
0 |
1 |
|
Village |
0 |
0 |
5 |
0 |
1 |
|
Wall |
0 |
0 |
0 |
0 |
- |
Cannot be crossed |
|