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Terrain Effects

Many of the terrain tiles in the game's maps will provide a small bonus to a
certain stat when a character is standing upon it. Note that the "Heal" stat
refers to the amount of HP recovered to a unit each turn.

Although movement across most terrain follows a 1:1 MOV stat to movement ratio, certain types have a greater "cost", meaning that your character will not be able to move as far as his/her movement stat may indicate.

Note that flying units do not recieve any of the terrain bonuses listed below aside from Heal, and their terrain cost is 1 for all types of terrain.
Tip: Click on any of the column headers to sort the table by that column.
Terrain Type DEF MDEF Heal Avoid Cost Information
Arena 0 0 5 0 1  
Armory 0 0 5 0 1  
Bridge 0 0 0 0 1  
Castle 0 0 0 0 - Can only be crossed by flying units
Chest 0 0 0 0 1  
Closed Bridge 0 0 0 0 - Can only be crossed by flying units, can be opened to form a Bridge
Desert 0 0 0 0 2 Cost = 1 for Tome/Stave users
Cost = 3 for Archers, Ballisticians, Generals and Paladins
Cost = 4 for Cavaliers, Cost = 5 for Horsemen
Door 0 0 0 0 - Cannot be crossed, can be opened
Fence 0 0 5 0 - Can only be crossed by flying units
Floor 0 0 0 0 1  
Forest 0 0 10 0 2 Cost = 3 for Archers, Ballisticians, Cavaliers, Horsemen and Paladins
Fort 1 0 15 20 2  
Gate 2 0 20 20 2  
House 0 0 5 0 1  
Lava 0 0 0 0 - Can only be crossed by flying units
Ledge 0 0 0 0 4 Cannot be crossed by Archers, Ballisiticians, Cavaliers, Earth Dragons, Generals, Knights and Soldiers
Cost = 3 for Berserkers, Chameleons, Fighters, Heroes, Hunters, Snipers and Swordmasters
Cost = 6 for Horsemen and Paladins
Mountain 1 0 20 0 4 Cannot be crossed by Archers, Ballisiticians, Cavaliers, Earth Dragons, Generals, Knights and Soldiers
Cost = 3 for Berserkers, Chameleons, Fighters, Heroes, Hunters, Snipers and Swordmasters
Cost = 6 for Horsemen and Paladins
Peak 0 0 0 0 - Can only be crossed by flying units
Pillar 0 0 10 0 2 Cost = 3 for Archers, Ballisticians, Cavaliers, Horsemen and Paladins
Plain 0 0 0 0 1  
River 0 0 0 0 - Cost = 2 for Berserkers, Chameleons and Pirates
Cost= 4 for Snipers, Cost = 5 for Lords, Heroes, Swordmasters and Thieves
Ruins 0 0 0 0 1  
Sea 0 0 20 0 - Cost = 2 for Berserkers, Chameleons and Paladins
Stairs 0 0 0 0 1  
Throne 2 0 20 20 2  
Vendor 0 0 5 0 1  
Village 0 0 5 0 1  
Wall 0 0 0 0 - Cannot be crossed
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Sunday September 24, 2017
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