Terrain Effects
Many of the terrain tiles in the game's maps will provide a small bonus to a
certain stat when a character is standing upon it. Note that the "Heal" stat
refers to the amount of HP recovered to a unit each turn.
Although movement across most terrain follows a 1:1 MOV stat to movement ratio, certain types have a greater "cost", meaning that your character will not be able to move as far as his/her movement stat may indicate. Note that flying units do not recieve any of the terrain bonuses listed below aside from Heal, and their terrain cost is 1 for all types of terrain.
Tip: Click on any of the column headers to sort the table by that column.
| Terrain Type |
DEF
|
MDEF
|
Heal |
Avoid |
Cost |
Information |
| Arena |
0 |
0 |
5 |
0 |
1 |
|
| Armory |
0 |
0 |
5 |
0 |
1 |
|
| Bridge |
0 |
0 |
0 |
0 |
1 |
|
| Castle |
0 |
0 |
0 |
0 |
- |
Can only be crossed by flying units |
| Chest |
0 |
0 |
0 |
0 |
1 |
|
| Closed Bridge |
0 |
0 |
0 |
0 |
- |
Can only be crossed by flying units, can be opened to form a Bridge |
| Desert |
0 |
0 |
0 |
0 |
2 |
Cost = 1 for Tome/Stave users Cost = 3 for Archers, Ballisticians, Generals and Paladins Cost = 4 for Cavaliers, Cost = 5 for Horsemen |
| Door |
0 |
0 |
0 |
0 |
- |
Cannot be crossed, can be opened |
| Fence |
0 |
0 |
5 |
0 |
- |
Can only be crossed by flying units |
| Floor |
0 |
0 |
0 |
0 |
1 |
|
| Forest |
0 |
0 |
10 |
0 |
2 |
Cost = 3 for Archers, Ballisticians, Cavaliers, Horsemen and Paladins |
| Fort |
1 |
0 |
15 |
20 |
2 |
|
| Gate |
2 |
0 |
20 |
20 |
2 |
|
| House |
0 |
0 |
5 |
0 |
1 |
|
| Lava |
0 |
0 |
0 |
0 |
- |
Can only be crossed by flying units |
| Ledge |
0 |
0 |
0 |
0 |
4 |
Cannot be crossed by Archers, Ballisiticians, Cavaliers, Earth Dragons, Generals, Knights and Soldiers Cost = 3 for Berserkers, Chameleons, Fighters, Heroes, Hunters, Snipers and Swordmasters Cost = 6 for Horsemen and Paladins |
| Mountain |
1 |
0 |
20 |
0 |
4 |
Cannot be crossed by Archers, Ballisiticians, Cavaliers, Earth Dragons, Generals, Knights and Soldiers Cost = 3 for Berserkers, Chameleons, Fighters, Heroes, Hunters, Snipers and Swordmasters Cost = 6 for Horsemen and Paladins |
| Peak |
0 |
0 |
0 |
0 |
- |
Can only be crossed by flying units |
| Pillar |
0 |
0 |
10 |
0 |
2 |
Cost = 3 for Archers, Ballisticians, Cavaliers, Horsemen and Paladins |
| Plain |
0 |
0 |
0 |
0 |
1 |
|
| River |
0 |
0 |
0 |
0 |
- |
Cost = 2 for Berserkers, Chameleons and Pirates Cost= 4 for Snipers, Cost = 5 for Lords, Heroes, Swordmasters and Thieves |
| Ruins |
0 |
0 |
0 |
0 |
1 |
|
| Sea |
0 |
0 |
20 |
0 |
- |
Cost = 2 for Berserkers, Chameleons and Paladins |
| Stairs |
0 |
0 |
0 |
0 |
1 |
|
| Throne |
2 |
0 |
20 |
20 |
2 |
|
| Vendor |
0 |
0 |
5 |
0 |
1 |
|
| Village |
0 |
0 |
5 |
0 |
1 |
|
| Wall |
0 |
0 |
0 |
0 |
- |
Cannot be crossed |
|